WALDO — GROUND SEARCH: 3D asset credits Festival environment, leaf-by-leaf trees, and flower planters: original Blender models authored for this game. Paving, limestone, wood, and canvas PBR textures: original procedural materials. Garden stumps: "Lowpoly Bark Tree" by Fridqeir Haynura via BlenderKit, CC0. https://www.blenderkit.com/asset-gallery-detail/a581bd55-6a1d-4189-a932-6ba6f15c511c/ Resized texture atlas, grounded and optimized in Blender. Crowd: Quaternius, Ultimate Animated Character Pack (Casual Male / Casual Female), CC0. https://quaternius.com/packs/ultimatedanimatedcharacter.html Modified and optimized in Blender; clothing colors vary in-game. Waldo mesh: generated from an original official Krea 2 Turbo reference using Microsoft TRELLIS.2-4B, then cleaned, rigged, and animated in Blender. Three.js — MIT. glTF model format by Khronos. This is an unofficial fan-made game, not affiliated with the owners of Where's Wally/Waldo.